![]() When Act 3's boss loads, the palette gets corrupted.Act 3 has a monitor placed in the beginning that is halfway offscreen.When you jump, you get stuck into the tiles above the tube. There is a spring object misplaced above a monitor in Act 1.Uses a palette similar to the Master System version.There's no final boss implemented, thus making it impossible to beat the game.The 3D bridges that are in some levels act a bit differently, sinking Sonic instead of having him instantly fall off.Many, if not all, levels do not have a death plane at the bottom of the level.Sonic will just begin running regardless if he is on the ground or not. When beating a boss, the outro does not work properly.Monitors cannot be broken by spindashing them.Some 10 Ring monitors don't seem to work correctly.It is a permanent powerup at this point, and you cannot move up or down with them. The jet shoes powerup works a little differently and is unfinished.Losing rings doesn't seem to be working correctly.Instead, collecting 100 rings just gives the player an extra life. Holding 1 will let the player freely move around the level.The lives counter only has one digit, like in Sonic 1 and Sonic 2. ![]() ![]() The title cards haven't been implemented yet.(Source: Hidden Palace, Original TCRF Research) Gameplay Differences ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |